Tell us what we missed
Four of the six amendments on this sheet came from readers rather than from us, which is the strongest argument we have for keeping this page prominent. If a teardown describes a system incorrectly, or if a patch has changed something we measured, this is where to say so.
Write to the desk
05.1 · Form- Read by
- All six of us, weekly
- Typical reply
- Four to nine days
- Corrections
- Answered first, always
- Post
- Toffee Factory, NE1 2DF
We read everything and reply to most things. What we cannot do is take review requests for unreleased games, or promise coverage of anything — three teardowns a month across six part-time people does not leave room for commitments.
This form does not send anything. The site is a set of static pages with no server behind it, so the button validates what you have typed and confirms it locally. For a message that actually reaches us, write to [email protected] or post to the address in the footer.
Amendment log
05.2 · Six entriesEvery change made to a teardown after publication appears here with a date, a description and the origin of the correction. Nothing is edited silently. Where a change moved one of the four bars, the old figure and the new one are both given.
| Date | Teardown | What changed | Origin |
|---|---|---|---|
| 18 Jul 2026 | Transit builder | Stability raised from 34 to 41 after a patch fixed the save corruption we recorded at large network sizes. The original figure and the reason for the change are both noted in the teardown. | Our own retest |
| 02 Jul 2026 | Flight simulation | Access section rewritten. The original text described the controller-only provision as absent when it exists but is buried three menus deep. Bar unchanged at 29 — the provision is present but not findable. | Reader, Cardiff |
| 11 Jun 2026 | Tactics campaign | The eleven per cent upgrade figure was originally given as fourteen per cent, a spreadsheet error affecting the last nine hours of logged data. Endurance bar dropped from 79 to 74 as a result. | Reader, Leeds |
| 29 May 2026 | Stealth systems | Corrected the description of guard memory decay, which persists for ninety seconds rather than sixty. Does not change the verdict but does change one of the two examples used to illustrate it. | Reader, Glasgow |
| 14 Apr 2026 | Survival loop | Added a paragraph noting that the hunger system behaves differently on the handheld build, which we had not tested at the time of publication. Structurally unsound mark stands. | Reader, Belfast |
| 21 Aug 2025 | First strategy piece | Withdrawn in full and replaced with a note explaining why. Nine thousand words of diary that never described a system. It remains our most-read page, which we try not to think about. | Our own decision |
Where the desk is
05.3 · Address- Building
- Toffee Factory, first floor
- Nearest metro
- Manors, about eight minutes on foot
- Visitors
- By arrangement only
The Toffee Factory sits on Lower Steenbergs Yard in the Ouseburn valley, a short walk downhill from Manors metro station. It is a restored Victorian works that now houses small creative studios, and our room is on the first floor at the back, overlooking the water.
The CutawayToffee Factory
Lower Steenbergs Yard
Ouseburn
Newcastle upon Tyne
NE1 2DF
United Kingdom
There is no reception and nobody sits at the desk during the day, because all six of us are at other jobs. Post is collected twice a week. If you want to visit, write first and one of us will meet you — usually on a Thursday evening, which is when the wall gets rearranged.